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- Solder Runner HELP.TXT
- ----------------------------------------------------------
- Windows Level Editor
-
- Warning - This editor will alter the level maps
- of this game. Please make backups of the
- origional level files before editing.
-
- To edit a level file:
-
- 1. Choose the zoom level of the map view area.
- 2. Select the file name of the level you wish to edit.
- 3. Select Edit Map.
- 4. Use the move button to move around the map.
- 5. Click the Tile button to choose the graphic
- You wish to place on the map.
- 6. Place the graphics on the map using the mouse
- to point and click on the map area.
- 7. Save the map before you exit the editor. (only
- Registered users can save a level.)
-
- The Map:
- 10x10 grid of 100 Rooms(screens).
- Each screen is 24x18 tiles(graphic elements).
-
- Use the graphics button to get to the level setup
- button. The level setup will need to know the player
- start room and room of the level boss.
-
- Teleports:
- Teleports will require a room number to teleport to,
- enter the room number in that field. The player will
- be teleported to the same tile position on the new
- room.
-
- Vaccume Tubes:
- In order for these to zapp a player when they cross
- their path. You must define their path using the zapp
- up, down, left and zapp right graphics.
-
- Beware:
- If a player enters a screen and lands on a graphic
- tile that is considered a solid object (like a wall),
- the game may crash or become confused. Remember this
- when working editing the edges of the room screens.
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- DOS Editor (Registerd Version Only)
- The major diference between the DOS editor and the
- Windows Editor is that the DOS editor allows you to
- view the actual game screens this allows you to see
- exactly what the player will see. This helps aid you
- in level beautification etc.
-
- The first menu you will see gives you the option to
- select the episode 1,2 or 3.
-
- The second menu you will see gives you the option to
- edit the map or view the map or to clear the map.
- Note: clearing the map resets all tiles to the wall
- background fill circuit graphic (Option 1 below).
-
- Graphic Tile Selections in DOS Editor (Levedit.exe)
- Included with the Registered Version Only.
-
- Key Desc.
- ----------------------
- D Down 1 screen
- U Up 1 screen
- L Left 1 screen
- R Right 1 screen
- S Save screen
- Q Quit with save option
- M Move around map (use space to select)
- G export screen to another episode
-
- Key Desc. Solid Damage
- -------------------------------------------------------
- 0 Blank N N
- 1 Wall, Background fill Circuit Y N
- J Wall, IC Top Y N
- F Wall, Capacitor Y N
- H Wall, High Voltage Y Y
- B Wall, IC bottom Y N
- C Wall, Resistor Y N
- Y Secret Passage (image if B) N N
- Z Secret Passage (image of 1) N N
- 2 Door Green Transistor required YN N
- 3 Door Blue Transistor required YN N
- 4 Door Purple Transistor required YN N
- 5 Door Yellow Transistor required YN N
- 6 Transistor, Purple N N
- 7 Transistor, Green N N
- 8 Transistor, Blue N N
- 9 Transistor, Yellow N N
- ~ Teleport, enter room # N N
- @ Solder Bead Y N
- # Gate, switch required YN N
- & Switch, for gates and Teslas Y N
- $ Destructive Data Disk Y N
- * Vaccume Tube Zapper Y Y
- [ Zap path west N Y
- ] Zap path east N Y
- { Zap path north N Y
- } Zap path south N Y
- + positron N N
- - Negitron N Y
- E Virus Fragment Y N
- I Tesla Device Y Y
- K End game -win- (not needed) N N
- X Data Disk N N
- ^ Diode North N N
- v Diode South N N
- ) Diode East N N
- ( Diode West N N
- ? Battery N N
- ! Map Schematic Y N
-
- Key Desc. Hits/Kill
- -------------------------------------------------------
- A Standard Virus 1
- N Hardware Destruct Virus 1
- O Replicator Virus 1
- P Worm Virus 3
- T Activator Virus 2
- W Floating point Virus NA
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